Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
749 | 2011-08-02 08:09:24 | 60.17 | 97% |
721 | 2011-07-26 08:54:03 | 59.07 | 94% |
702 | 2011-07-21 10:16:50 | 62.60 | 97% |
694 | 2011-07-20 08:37:58 | 59.33 | 93% |
656 | 2011-07-16 08:45:26 | 55.71 | 93% |
379 | 2010-10-28 11:26:03 | 35.21 |