Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
971 | 2009-06-15 20:54:43 | 62.71 | |
937 | 2009-06-14 15:31:08 | 42.46 | |
930 | 2009-06-12 23:54:14 | 60.10 | |
885 | 2009-06-08 20:28:09 | 58.38 | |
666 | 2009-05-29 21:42:36 | 48.94 | |
430 | 2009-05-26 23:05:27 | 49.45 | |
198 | 2009-05-16 00:18:58 | 38.68 |