Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2833 | 2014-08-16 06:08:04 | 58.20 | 92% |
2629 | 2014-02-22 11:43:08 | 56.94 | 93% |
2261 | 2012-08-29 15:20:08 | 57.71 | 92% |
2200 | 2012-06-30 07:16:08 | 57.70 | 92% |
2109 | 2012-06-05 14:44:58 | 55.25 | 89% |
706 | 2009-10-08 14:44:44 | 31.93 | |
143 | 2009-07-09 17:23:41 | 42.33 |