The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
71365 | 2017-10-14 14:25:16 | 110.36 | 98% |
69562 | 2017-07-27 18:20:34 | 104.98 | 97% |
65859 | 2017-05-19 03:17:58 | 110.30 | 95% |
64321 | 2017-04-14 14:50:44 | 125.35 | 98% |
62478 | 2017-02-25 07:23:40 | 112.01 | 97% |
62159 | 2017-02-16 22:17:36 | 111.60 | 90% |
62115 | 2017-02-16 03:34:26 | 122.33 | 98% |