The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
6007 | 2019-04-26 15:33:42 | 103.33 | 99% |
3028 | 2018-11-18 15:56:26 | 106.49 | 98% |