Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
874 | 2012-10-17 09:43:05 | 63.13 | 97% |
221 | 2010-11-25 15:02:26 | 49.40 |