Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4880 | 2012-07-03 15:49:28 | 67.31 | 96% |
3756 | 2012-01-16 21:35:43 | 56.46 | 94% |
3601 | 2012-01-15 01:24:05 | 69.78 | 98% |
3341 | 2012-01-10 21:58:09 | 75.84 | 99% |
3117 | 2012-01-07 23:37:56 | 65.35 | 96% |
2891 | 2012-01-03 21:48:16 | 65.72 | 97% |
2200 | 2011-12-14 18:32:35 | 61.30 | 96% |
2039 | 2011-12-10 19:51:35 | 49.02 | 100% |
1835 | 2011-12-01 19:24:29 | 54.96 | 97% |
1192 | 2011-11-18 16:58:13 | 53.81 | 97% |