Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
683 | 2011-01-14 05:19:52 | 109.84 | |
453 | 2010-09-03 00:27:53 | 134.01 | |
129 | 2009-04-12 17:03:53 | 127.54 |