Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3561 | 2010-05-24 00:11:04 | 86.44 | |
3322 | 2010-03-02 00:29:41 | 88.87 | |
2748 | 2009-11-12 22:20:18 | 76.47 | |
1355 | 2009-07-05 23:58:03 | 69.89 | |
1032 | 2009-05-12 12:48:21 | 68.99 | |
541 | 2009-04-10 17:44:16 | 70.02 | |
177 | 2009-03-10 22:33:26 | 61.08 | |
98 | 2009-03-03 01:58:41 | 77.38 |