The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
9345 | 2019-05-12 17:35:25 | 95.52 | 97% |
8273 | 2018-12-27 20:43:59 | 103.36 | 96% |
6882 | 2018-02-04 19:02:29 | 88.17 | 96% |