Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1170 | 2010-04-07 15:02:53 | 79.77 | |
940 | 2009-04-26 14:55:41 | 64.23 | |
658 | 2009-02-21 18:18:04 | 82.36 | |
523 | 2009-02-17 18:13:15 | 76.94 |