All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
4681 | 2020-12-03 15:39:36 | 109.28 | 98% |
4518 | 2020-12-02 13:57:08 | 98.06 | 97% |
2018 | 2020-11-18 02:42:08 | 99.78 | 97% |