Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1953 | 2014-03-08 13:35:55 | 52.72 | 93% |
1556 | 2013-02-02 19:41:45 | 54.54 | 98% |
921 | 2012-08-28 20:09:31 | 44.37 | 94% |
846 | 2012-08-27 20:45:57 | 48.20 | 96% |
689 | 2012-08-24 22:02:00 | 45.99 | 98% |
325 | 2012-08-15 19:18:36 | 42.76 | 95% |