The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
7204 | 2017-06-16 02:15:53 | 91.28 | 99% |
6866 | 2017-06-11 04:26:45 | 72.52 | 96% |
6616 | 2017-06-07 01:24:11 | 83.43 | 97% |
6139 | 2017-05-19 13:34:11 | 74.02 | 96% |
6089 | 2017-05-18 20:37:40 | 76.71 | 93% |
5035 | 2017-04-27 23:16:28 | 84.52 | 96% |
4161 | 2017-04-11 01:02:02 | 73.36 | 93% |
3548 | 2017-03-31 15:27:34 | 79.68 | 96% |
2053 | 2017-03-16 00:10:25 | 69.87 | 96% |
1304 | 2017-03-11 18:06:31 | 60.57 | 94% |
991 | 2017-03-09 02:31:56 | 61.83 | 93% |
605 | 2017-03-06 22:56:07 | 59.43 | 95% |