Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1304 | 2012-07-18 14:25:49 | 25.20 | 90% |
606 | 2012-02-25 01:27:10 | 42.30 | 91% |
78 | 2011-12-16 15:59:54 | 42.63 | 91% |