Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2953 | 2013-07-24 19:18:05 | 65.22 | 96% |
2571 | 2013-03-14 20:40:41 | 70.22 | 93% |
2162 | 2012-12-06 20:57:46 | 75.53 | 98% |
2056 | 2012-11-26 04:35:34 | 82.31 | 99% |
1639 | 2012-08-28 19:00:38 | 72.35 | 94% |
1033 | 2012-05-04 00:33:35 | 62.21 | 92% |
713 | 2011-07-19 16:39:36 | 72.47 | 94% |