Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
517 | 2012-01-03 03:08:48 | 112.79 | 98% |
483 | 2011-12-27 20:25:19 | 89.80 | 87% |
333 | 2011-12-26 04:17:38 | 107.78 | 95% |
313 | 2011-12-23 19:02:29 | 87.37 | 89% |