Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
10131 | 2017-04-19 08:40:21 | 101.53 | 91% |
9814 | 2014-04-10 23:36:14 | 110.42 | 93% |
9764 | 2014-04-02 04:09:25 | 110.02 | 91% |
8272 | 2012-07-20 14:39:31 | 99.05 | 89% |
8161 | 2012-07-08 09:17:06 | 105.44 | 92% |
8045 | 2012-06-14 11:18:17 | 103.82 | 93% |
7751 | 2012-04-28 21:01:43 | 95.49 | 93% |
7014 | 2012-01-03 10:19:30 | 122.81 | 97% |
6445 | 2011-11-15 11:35:26 | 98.47 | 88% |
6239 | 2011-11-03 13:01:34 | 102.70 | 92% |
6056 | 2011-10-27 22:39:47 | 105.96 | 96% |
5872 | 2011-09-11 04:58:32 | 100.54 | 94% |
5624 | 2011-09-02 10:31:37 | 111.28 | 95% |
851 | 2010-06-10 02:40:54 | 86.89 | |
730 | 2010-06-06 17:24:26 | 79.48 | |
418 | 2010-06-04 08:05:07 | 79.23 |