Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6907 | 2010-06-10 18:36:31 | 78.98 | |
6709 | 2010-05-31 09:59:17 | 82.15 | |
6679 | 2010-05-31 09:31:12 | 89.18 | |
6582 | 2010-05-31 07:51:45 | 79.89 | |
6565 | 2010-05-31 07:33:46 | 71.99 | |
6377 | 2009-01-28 19:18:24 | 61.15 | |
6195 | 2009-01-27 03:22:20 | 103.87 | |
6087 | 2009-01-26 03:55:03 | 87.40 | |
5182 | 2008-11-02 06:35:31 | 66.08 | |
4572 | 2008-10-28 05:30:05 | 70.88 | |
3894 | 2008-10-24 08:46:10 | 58.85 | |
3424 | 2008-10-23 01:08:15 | 61.80 | |
2926 | 2008-10-20 12:20:12 | 60.37 | |
2873 | 2008-10-20 10:28:05 | 61.70 | |
2848 | 2008-10-20 09:55:30 | 63.27 | |
2783 | 2008-10-19 19:29:26 | 32.82 | |
2582 | 2008-10-18 01:49:43 | 65.05 | |
2574 | 2008-10-18 01:40:54 | 53.60 | |
2527 | 2008-10-17 10:07:11 | 54.18 | |
2317 | 2008-10-16 05:17:24 | 60.78 | |
2293 | 2008-10-16 04:47:37 | 60.27 | |
2066 | 2008-10-15 01:19:00 | 53.06 | |
1997 | 2008-10-14 02:31:12 | 48.56 | |
924 | 2008-10-05 10:55:12 | 50.52 | |
917 | 2008-10-05 10:46:27 | 47.43 | |
335 | 2008-10-03 05:29:47 | 21.27 |