Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2910 | 2013-09-22 10:04:36 | 87.18 | 97% |
2632 | 2012-04-23 02:38:24 | 62.27 | 88% |
1969 | 2012-03-07 09:39:34 | 68.86 | 90% |
1333 | 2012-01-31 03:23:36 | 75.21 | 93% |
880 | 2012-01-14 14:29:39 | 73.42 | 93% |
863 | 2012-01-14 10:46:39 | 73.49 | 93% |
672 | 2012-01-08 20:33:23 | 65.68 | 90% |
465 | 2011-12-27 15:43:44 | 63.74 | 90% |
305 | 2011-12-22 15:19:52 | 62.01 | 93% |
4 | 2011-11-21 13:42:28 | 58.24 | 90% |