Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9797 | 2016-06-27 11:55:28 | 113.32 | 91% |
9438 | 2016-04-13 13:15:51 | 133.98 | 95% |
9380 | 2016-04-10 16:14:31 | 119.22 | 92% |
9139 | 2016-03-07 18:53:30 | 130.58 | 95% |
8907 | 2016-03-01 10:26:07 | 109.60 | 90% |
8655 | 2016-02-20 01:03:11 | 124.66 | 96% |
8565 | 2016-02-13 23:51:38 | 134.19 | 96% |
8378 | 2016-02-10 20:39:32 | 129.50 | 98% |
7424 | 2016-01-05 08:42:19 | 103.74 | 85% |
7313 | 2016-01-01 01:59:54 | 116.65 | 90% |
7221 | 2015-12-31 04:16:00 | 140.11 | 99% |
6376 | 2015-10-28 12:30:16 | 134.05 | 94% |
6351 | 2015-10-28 09:22:22 | 122.58 | 93% |
6140 | 2015-10-25 11:32:14 | 120.98 | 93% |
6059 | 2015-10-25 06:08:18 | 133.10 | 94% |
5611 | 2015-10-15 22:04:40 | 134.60 | 99% |
4335 | 2015-02-26 00:25:41 | 147.81 | 100% |
3613 | 2014-10-26 18:54:50 | 124.16 | 94% |
3435 | 2014-03-06 23:47:40 | 114.37 | 91% |
2879 | 2013-04-09 12:55:19 | 116.37 | 94% |
2264 | 2013-01-29 18:00:28 | 127.83 | 99% |
2067 | 2013-01-19 11:20:10 | 112.40 | 96% |
1876 | 2012-12-24 19:04:00 | 121.45 | 94% |
1825 | 2012-12-17 19:53:06 | 124.92 | 95% |
1446 | 2012-08-02 20:31:45 | 118.29 | 93% |
1411 | 2012-07-16 10:59:13 | 117.50 | 93% |
1168 | 2012-06-05 11:50:12 | 117.30 | 96% |
1100 | 2012-05-24 19:06:10 | 127.85 | 98% |
1036 | 2012-05-18 20:32:14 | 128.50 | 99% |
979 | 2012-05-13 14:04:44 | 130.25 | 96% |
394 | 2012-03-29 17:11:09 | 133.24 | 98% |