The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1670 | 2019-09-25 10:30:01 | 42.65 | 97% |
1064 | 2019-05-24 06:33:08 | 41.88 | 96% |