All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
48318 | 2020-03-03 16:29:04 | 127.36 | 97% |
46674 | 2019-12-21 14:29:57 | 146.55 | 99% |
35881 | 2019-05-12 16:56:10 | 124.33 | 98% |