Text race history for . (siglemic)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
40551 2019-07-14 19:45:35 118.93 98%
40468 2019-07-14 18:37:28 117.61 98%
40304 2019-07-14 16:12:26 98.31 97%
24733 2018-02-24 17:33:23 124.06 99%