The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
40551 | 2019-07-14 19:45:35 | 118.93 | 98% |
40468 | 2019-07-14 18:37:28 | 117.61 | 98% |
40304 | 2019-07-14 16:12:26 | 98.31 | 97% |
24733 | 2018-02-24 17:33:23 | 124.06 | 99% |