The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
46443 | 2019-12-19 11:12:23 | 150.38 | 99% |
46442 | 2019-12-19 11:11:48 | 138.71 | 99% |
46441 | 2019-12-19 11:11:06 | 112.57 | 95% |
23322 | 2017-08-19 03:12:10 | 108.92 | 98% |
22964 | 2017-08-04 14:24:45 | 116.35 | 99% |
19797 | 2017-07-07 04:26:37 | 115.60 | 97% |
16663 | 2017-03-20 22:36:39 | 117.42 | 95% |
15152 | 2017-03-02 04:13:28 | 111.17 | 96% |
15107 | 2017-03-02 02:37:29 | 112.89 | 95% |
11979 | 2017-02-05 12:49:45 | 102.04 | 96% |
11426 | 2017-01-28 10:43:40 | 119.62 | 99% |