The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
46554 | 2019-12-20 09:45:48 | 121.15 | 97% |
42717 | 2019-09-02 03:00:01 | 131.69 | 99% |
36413 | 2019-05-15 04:35:14 | 135.88 | 99% |
20480 | 2017-07-21 16:53:13 | 108.53 | 98% |
16858 | 2017-03-22 18:50:19 | 114.92 | 99% |
14914 | 2017-02-28 05:38:04 | 110.94 | 97% |
13079 | 2017-02-13 12:04:03 | 106.04 | 95% |
12021 | 2017-02-05 14:42:25 | 87.79 | 92% |
9562 | 2017-01-17 02:44:23 | 88.52 | 93% |