Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1040 | 2009-10-06 09:14:00 | 74.00 | |
1025 | 2009-09-26 10:01:26 | 50.51 | |
850 | 2009-08-13 10:08:34 | 65.39 | |
690 | 2009-07-29 10:01:04 | 60.08 | |
464 | 2009-07-16 10:43:55 | 51.61 |