Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
12233 | 2016-11-24 05:50:34 | 82.84 | 99% |
12143 | 2016-11-13 08:47:58 | 74.03 | 93% |
12032 | 2016-08-29 22:16:42 | 79.80 | 95% |
11871 | 2016-08-10 21:01:12 | 81.06 | 96% |
10760 | 2015-05-06 07:32:28 | 61.31 | 89% |
9197 | 2013-07-09 10:37:26 | 70.82 | 93% |
8734 | 2013-02-27 04:41:53 | 67.29 | 90% |
8480 | 2012-12-29 13:00:19 | 69.42 | 96% |
8277 | 2012-09-06 02:48:21 | 75.33 | 93% |
6401 | 2011-12-16 17:44:04 | 70.49 | 95% |
6355 | 2011-12-13 04:18:25 | 70.12 | 91% |
6037 | 2011-08-09 08:11:46 | 61.02 | 88% |
6010 | 2011-08-08 05:24:47 | 73.69 | 94% |
5359 | 2011-06-26 20:47:11 | 81.25 | 97% |
5339 | 2011-06-26 10:05:54 | 71.93 | 95% |
4218 | 2011-05-16 10:22:00 | 73.74 | 96% |
3599 | 2011-01-04 14:23:03 | 68.78 | |
3338 | 2010-07-12 11:49:15 | 52.40 | |
3055 | 2010-06-27 11:51:51 | 71.57 | |
3036 | 2010-06-27 08:23:31 | 70.38 | |
3024 | 2010-06-27 08:09:52 | 71.66 | |
2493 | 2010-06-11 07:30:22 | 62.76 | |
1829 | 2010-01-29 20:21:35 | 56.99 | |
1062 | 2008-11-04 22:35:36 | 68.07 | |
591 | 2008-10-18 10:40:56 | 49.44 | |
508 | 2008-10-16 23:23:02 | 57.20 | |
262 | 2008-10-05 12:50:11 | 56.78 |