The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
19863 | 2024-04-10 19:01:20 | 190.34 | 99.3% |
6469 | 2019-11-05 17:50:13 | 152.09 | 98% |
4273 | 2019-03-18 10:44:44 | 147.04 | 98% |