Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8915 | 2017-03-04 09:47:54 | 81.56 | 99% |
6844 | 2015-04-04 14:15:16 | 87.84 | 97% |
6729 | 2015-04-02 18:18:54 | 76.45 | 96% |
5719 | 2014-04-04 05:27:10 | 91.75 | 100% |
4786 | 2013-08-31 05:49:48 | 65.73 | 91% |
4776 | 2013-08-29 11:51:21 | 68.10 | 91% |
4333 | 2013-06-23 20:21:16 | 64.05 | 97% |
4291 | 2013-06-18 06:05:22 | 81.11 | 97% |
3865 | 2013-02-10 08:31:38 | 59.62 | 90% |
2092 | 2012-08-29 12:37:00 | 60.71 | 91% |
1965 | 2012-08-25 10:10:08 | 52.57 | 89% |
1774 | 2012-08-20 11:25:32 | 61.80 | 94% |
1132 | 2012-07-01 07:49:14 | 51.25 | 88% |
458 | 2012-02-13 17:38:12 | 61.68 | 96% |