Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1216 | 2012-10-19 08:39:41 | 69.31 | 94% |
1112 | 2012-10-07 05:35:40 | 66.03 | 93% |
1037 | 2012-09-17 22:16:02 | 58.59 | 92% |
401 | 2012-09-04 07:59:55 | 62.73 | 93% |
355 | 2012-09-04 02:54:23 | 59.71 | 90% |