Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
690 | 2011-08-09 20:35:37 | 80.00 | 93% |
545 | 2011-08-06 17:46:29 | 66.72 | 90% |
379 | 2011-07-31 03:19:05 | 62.26 | 90% |
3 | 2010-12-26 01:41:53 | 67.65 |