Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1125 | 2013-06-20 07:41:27 | 50.12 | 95% |
679 | 2012-12-02 11:01:35 | 32.32 | 89% |
574 | 2012-11-26 05:36:57 | 26.82 | 90% |
514 | 2012-11-22 11:54:16 | 27.90 | 88% |
98 | 2012-10-30 12:57:37 | 14.95 | 87% |
48 | 2012-10-30 08:37:04 | 14.32 | 84% |