Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5674 | 2014-04-19 21:01:01 | 110.10 | 97% |
5117 | 2013-09-13 02:42:20 | 103.95 | 95% |
4945 | 2013-05-16 21:38:46 | 117.15 | 95% |
4540 | 2013-02-15 22:39:56 | 103.60 | 95% |
4460 | 2013-02-13 03:19:04 | 108.12 | 96% |
4290 | 2013-01-30 01:18:27 | 99.87 | 92% |
3856 | 2012-09-29 05:58:50 | 100.09 | 95% |
3262 | 2012-07-13 20:51:26 | 99.09 | 94% |
2879 | 2011-11-24 17:35:38 | 98.34 | 93% |
1655 | 2010-11-08 14:32:14 | 72.98 | |
1203 | 2010-08-31 16:28:15 | 100.42 | |
982 | 2010-08-20 00:07:45 | 110.20 | |
942 | 2010-08-15 17:50:27 | 115.35 | |
760 | 2010-08-01 16:39:09 | 92.86 | |
711 | 2010-07-28 05:38:46 | 98.37 | |
652 | 2010-07-26 18:15:08 | 106.95 | |
650 | 2010-07-26 18:13:42 | 97.82 | |
552 | 2010-07-23 05:07:23 | 94.30 | |
162 | 2010-07-13 07:18:19 | 104.27 | |
154 | 2010-07-13 06:47:47 | 80.35 |