Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
500 | 2010-04-23 11:13:44 | 34.13 | |
473 | 2010-04-22 04:42:15 | 27.80 | |
386 | 2010-04-19 07:42:50 | 26.08 | |
211 | 2010-04-05 04:09:59 | 19.23 | |
111 | 2010-03-26 10:16:07 | 15.33 | |
92 | 2010-03-25 04:19:29 | 17.61 | |
34 | 2010-03-18 05:12:12 | 12.09 |