The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1395 | 2017-06-19 11:38:06 | 58.60 | 97% |
451 | 2017-02-28 18:41:20 | 45.80 | 95% |
319 | 2017-02-12 12:21:51 | 54.46 | 97% |