Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3655 | 2015-06-10 10:29:29 | 63.77 | 90% |
2663 | 2014-08-19 03:29:28 | 62.64 | 91% |
1592 | 2010-02-28 18:03:17 | 49.58 | |
1483 | 2009-09-30 15:25:16 | 45.88 | |
1339 | 2009-05-12 16:46:00 | 49.07 | |
1301 | 2009-03-18 06:45:13 | 61.09 | |
843 | 2008-11-30 09:26:31 | 40.25 | |
794 | 2008-11-26 14:51:45 | 51.63 |