Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2015 | 2011-10-25 13:19:52 | 68.44 | 94% |
1963 | 2011-10-24 08:41:22 | 61.33 | 91% |
1852 | 2011-10-10 14:21:01 | 54.62 | 90% |
1647 | 2011-09-22 09:14:15 | 63.07 | 94% |
1532 | 2011-09-12 07:30:32 | 59.41 | 91% |
1234 | 2011-08-30 09:02:57 | 57.62 | 91% |
1126 | 2011-08-26 09:29:17 | 51.22 | 89% |
992 | 2011-08-17 11:21:20 | 61.52 | 97% |
494 | 2011-08-04 08:32:35 | 57.46 | 95% |