The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
15162 | 2019-01-18 07:42:02 | 99.01 | 98% |
14945 | 2019-01-14 06:34:59 | 94.54 | 98% |
14330 | 2018-12-05 05:27:28 | 105.47 | 100% |
13644 | 2018-09-08 18:03:07 | 90.50 | 98% |