The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
9794 | 2017-07-01 07:43:03 | 99.78 | 99% |
9434 | 2017-06-20 21:06:49 | 92.76 | 95% |
8880 | 2017-05-08 20:38:35 | 93.75 | 96% |
8696 | 2017-05-02 20:37:52 | 99.63 | 99% |
7587 | 2017-03-24 20:13:04 | 86.96 | 94% |
6694 | 2017-01-17 16:04:34 | 89.19 | 96% |