Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
10876 | 2017-08-31 07:11:57 | 100.09 | 99% |
9741 | 2017-07-01 02:01:02 | 104.04 | 99% |
8851 | 2017-05-08 03:58:20 | 113.11 | 99% |
6428 | 2017-01-03 00:15:39 | 104.27 | 98% |
5803 | 2016-12-02 20:10:01 | 100.68 | 95% |
5041 | 2016-11-20 22:37:57 | 101.04 | 99% |
4990 | 2016-11-19 05:04:00 | 100.58 | 96% |
4544 | 2016-11-12 01:49:31 | 100.84 | 98% |
4360 | 2016-11-11 00:01:17 | 90.32 | 92% |
3734 | 2016-11-05 05:09:07 | 106.28 | 99% |
2902 | 2016-10-29 23:23:02 | 88.64 | 93% |
1115 | 2016-08-15 00:29:14 | 101.21 | 97% |
992 | 2016-08-10 06:32:23 | 95.56 | 94% |