The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
12385 | 2020-04-27 01:33:39 | 98.15 | 100% |
10351 | 2017-06-13 20:28:04 | 77.00 | 98% |
10326 | 2017-06-13 18:59:44 | 83.16 | 96% |