Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8905 | 2016-10-31 23:52:43 | 94.08 | 97% |
8053 | 2016-10-22 18:09:55 | 97.56 | 95% |
6873 | 2016-10-02 01:16:01 | 106.20 | 100% |
5848 | 2016-08-06 23:36:34 | 84.06 | 94% |
5209 | 2016-06-22 07:22:56 | 93.67 | 96% |
4099 | 2016-06-17 22:45:21 | 92.15 | 97% |
3756 | 2016-06-16 05:06:57 | 90.11 | 96% |
3550 | 2016-01-01 12:45:36 | 81.99 | 93% |
3392 | 2015-12-29 22:48:28 | 97.08 | 99% |
2993 | 2015-09-16 16:32:05 | 86.00 | 97% |
2798 | 2015-09-14 06:57:12 | 87.51 | 98% |
1972 | 2015-06-25 19:31:40 | 81.58 | 95% |
1588 | 2015-06-19 07:28:55 | 72.60 | 92% |