Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2763 | 2016-06-22 01:55:04 | 82.62 | 98% |
2663 | 2016-06-16 05:55:32 | 78.71 | 95% |
2289 | 2016-05-30 09:20:02 | 90.00 | 100% |
2254 | 2016-05-29 14:21:08 | 88.63 | 98% |
1983 | 2016-05-25 14:29:58 | 83.75 | 99% |
1579 | 2016-05-19 13:22:08 | 76.52 | 95% |
1292 | 2016-05-15 05:39:47 | 79.12 | 95% |
1194 | 2016-05-14 01:36:13 | 72.17 | 92% |
996 | 2016-05-06 13:24:43 | 83.66 | 98% |
595 | 2016-04-30 13:25:52 | 77.03 | 97% |
83 | 2016-04-19 17:31:47 | 87.48 | 99% |