Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
711 | 2010-08-08 02:35:45 | 59.61 | |
234 | 2010-07-11 16:17:42 | 63.52 |