Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
767 | 2011-01-17 14:37:40 | 67.43 | |
567 | 2011-01-14 19:39:45 | 57.96 | |
306 | 2011-01-09 19:52:50 | 53.30 | |
144 | 2011-01-08 15:57:07 | 58.51 | |
11 | 2011-01-06 18:33:20 | 58.74 |