The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1491 | 2017-12-13 01:38:57 | 52.28 | 96% |
1167 | 2017-11-29 03:58:15 | 64.44 | 99% |
120 | 2017-11-03 23:04:01 | 53.27 | 96% |