Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8356 | 2017-06-17 14:13:40 | 67.32 | 99% |
7875 | 2017-05-17 15:39:21 | 67.89 | 98% |
4310 | 2016-12-10 04:53:10 | 47.95 | 90% |
3257 | 2016-10-26 04:44:02 | 55.28 | 98% |
2888 | 2016-10-06 10:14:11 | 42.22 | 90% |
2794 | 2016-09-28 10:16:22 | 42.87 | 93% |
2552 | 2016-09-14 16:55:27 | 45.04 | 95% |
1302 | 2016-08-08 04:51:50 | 36.88 | 90% |
1250 | 2016-08-07 07:05:58 | 42.06 | 92% |
318 | 2016-07-11 15:54:49 | 38.20 | 96% |
55 | 2016-07-02 22:54:52 | 25.67 | 91% |