Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2283 | 2012-07-13 15:36:57 | 70.37 | 95% |
2120 | 2012-07-05 17:05:53 | 74.66 | 97% |
1963 | 2012-06-28 10:42:05 | 67.33 | 96% |
1460 | 2012-05-21 18:37:15 | 67.14 | 95% |
1141 | 2012-04-07 16:48:19 | 66.55 | 93% |
517 | 2012-02-07 14:45:28 | 49.03 | 90% |