The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
18555 | 2019-03-27 10:08:02 | 86.83 | 98% |
15228 | 2018-11-09 10:33:56 | 76.49 | 95% |
5476 | 2017-08-10 06:39:09 | 63.79 | 95% |
4445 | 2017-07-13 04:38:43 | 69.97 | 97% |
2782 | 2017-03-20 09:13:19 | 64.11 | 93% |